Rich character work and realistic, branching scenarios are the backbone of our solutions. People are complicated and three-dimensional, and the outcomes of our decisions aren't neatly tied to predefined answers. Games figured out how to let people feel that safely: choice, consequence, no real-world fallout. We draw upon that formula and bring a little Hollywood vibe into the mix. Mission: Risk, designed with MAXART, won Best eLearning Game at LearnX and Best Use of Gamification at the AITD Excellence Awards.
That now includes AI role-play. We design the character, what they open up and when, a fair scoring rubric and the guardrails, then test it until it behaves. It works with the AI tools you already use in-house.
serious games / branching scenarios / VR / AI role-play